![]() Quietly crawl down and hide in the shadows behind the dumpster until the guard leaves the area. Below you and to your right should be a dumpster. Now creep along the side of the building along the narrow ledge ahead of you and go down the ladder on your right. They won't find you, so just wait until the music goes back to normal. When you do, it will alert the guards, but just sit tight. On the other side, pick up the medkit lying on the ground and then shoot out the light on the wall. Jump up to grab it, lift your legs up, and then shimmy your way across to the other side. There is a wire beam that crosses the street to another building. When you reach the end of the wood plank, look above you. As long as you stick to these rules, you should be able to make it all the way across without having to shoot out the light on the other side. Try and move when they are the farthest away. While on the scaffolding, be sure to move quietly (the wood creaks), and watch out for the three patrolling guards below. Climb up the ladder to reach the next level of scaffolding, and then slowly walk across it to the end of the wood plank. At the end of the wood plank there is a ladder. Head forward through the rubble and walk across to the scaffolding ahead. Inside the building to your right is a ladder. As soon as you come out to the street, head to your left, towards the building with the burning oil drum in it. Finally you can head out into the street. Stay hidden behind the dumpster, and when the guard passes you, sneak up behind him, knock him out, and then hide his body at the end of the alleyway. This will lure the second patrolling guard down the alley. Hide behind the dumpster on the right side and throw the bottle against the graffiti on the brick wall, to your left and behind you. Now head back down the alley and pick up the glass bottle by the fence located on your right. When he passes you, knock him over the head, search his satchel for a data stick, and then hide his body at the dark end of the alley. ![]() When Lambert is done talking, a guard should make his way down the alley. If you talk to the girl who dropped you off, you won't make it in time to catch the guard who's going to walk by. Quickly make your way to the niche in the left wall. Climb on top of the dumpster and over the wall. When you first start this mission, immediately head over to the alley on your right. Any Embassy fatalities will result in mission failure.Collect intelligence from the Embassy with the laser mic. ![]() Any suspected connection between Nikoladze and the People's Republic of China must be proven before action can be taken. Mission: Using intelligence gleaned from the Pickett Gap Program, Third Echelon has traced communications between Nikoladze and the Chinese Embassy to Myanmar. ![]() You can stay in one place for a much longer period of time if you wish, carefully planning your next movements.Mission Objective: Find the Georgian/Chinese connection. I've tried my best to point out the best possible solutions, however in some of the missions I've disabled a few opponents or taken out the lights. Thankfully, you won't receive any bonuses for finishing the game with the 100% stealth ranking, so you won't have to put all of your efforts into this. You will be punished for knocking out enemy soldiers or even destroying sources of light. There's also a stealth meter that's displayed at the end of each level. Double Agent is very similar to most of the other games from this genre. I guess I shouldn't remind you that staying in the shadows and avoiding attention from enemy guards is going to be very important. You should be able to find answers to most of your questions here, especially if you prefer a stealthy approach. ![]() This guide consists of a detailed walkthrough of the entire singleplayer campaign of the game. Welcome to the unofficial game guide to Tom Clancy's Splinter Cell: Double Agent. ![]()
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